Has an entire year really passed since my last post? Wow. Yes it has. Let's catch up, shall we?
I'm still hard at work on Sentris. It's been available on Steam Early Access since last August. It's almost done, I promise. I've continued to update and improve the game as much as possible. The current version is code-named "Glacier", and it allows you to export your loops to .WAV file. There's just one more update to publish before it's the final version 1.0. I'm also really excited that Sentris was announced for PS4!
I started a project called Invisible Arcade. It's a pretty cool event, where you can come play games and also watch people play (or perform, rather) them on a big screen. We've done five of them in the last year. It's been growing, both as a community and as a team. We're about to do our sixth show this weekend in Chicago. This is the first show outside of Seattle, and it's hosted by Cards Against Humanity. If you like, you can follow @invisarcade on Twitter or join the mailing list on the website.
Another thing that happened/is happening: PAX Wrestling. Somehow after defending myself from a vicious onslaught by Run GFB, I became the People's Champion. Watch out, Dwayne The Rock Johnson!
I've also been on the road a lot with Sentris. Lots of conferences, lots of demos, just trying to tell more people about the game. Sentris was accepted to Bitsummit, which means I'll be in Kyoto later this month. Here at home I was lucky enough to be featured on Microsoft's LevelUp program, which I've embedded for your convenience.
Basically it's been an incredible year. I'm amazed to have reached this point. I'm really grateful for all the people who have started to follow me and my work. Hopefully Sentris, when released, will enable me to remain independent and do even more work. (I hear VR is an upcoming thing...)