It's been three weeks since the Sentris Kickstarter campaign ended. Everything is moving. After a little bit of time and friction, I've successfully shifted my work routine back into designing, programming, and creating Sentris. It's like jet lag, quickly shifting gears between developing and marketing and developing again. Now that I'm in the coding groove I need to stay there. The time for lots of talking about Sentris will resume, but now is not that time. I'm working on plenty of other things.
The list: T-shirt design. 3D printing of the game's interface. Tracking of reward fulfillment. Project management & collaboration tools. New game features. Web servers. New prototypes for December and January. Ramping up with Ouya. Conference planning. Taxes.
In many ways, it's all still sinking in. Sentris is funded. I'm going to finish it and ship it next year. I have a team. I don't remember most of the month of November. It's all a big blur of emails and sleep deprivation.
Going forward, this blog is going to remain a personal blog. I've decided to centralize all the Sentris news on my company website: http://timbreinteractive.com/sentris. All the personal, ooey-gooey, and soapbox-y type chatter, well that's going to be here. But it probably won't be as frequent.