Yesterday morning I was nervously excited to push the button and launch my Kickstarter campaign for Sentris. The research I'd done on Kickstarter revealed that the first few days of any campaign are very important. With this in mind, I had no idea what to expect throughout the first day. By the end of the night, more than $15,000 had been raised toward the funding goal. That's 1/3rd of the way there in just one day! My expectations were blown away. I'm so grateful for the incredible support from people who believe in my vision for Sentris My networks on Facebook and Twitter have been lighting up to spread the word, and I am so appreciate that my friends, family, and colleagues want to see Sentris become a Kickstarter success.
Now into day 2 I'm looking toward the remaining 67% of the funding goal still to be pledged before the deadline. I have to keep sharing the vision of Sentris with hundreds, even thousands of people. If you haven't yet, please share the campaign page and make a donation for a one of many very cool rewards.
It's going to be a month of talking lots about Sentris, what it is, why it's different, and how it can help people make music. I'm filling in the details of the plan and devoted to making this campaign as successful as it can be. Sentris has been at the front of my brain for more than long enough, and I'm so glad to have this opportunity to help it find an audience and share it with the world.
It's gonna be a great month. I'll do my best to remain open as possible about the game and running the campaign. Thanks for hanging out as we go!
The month of August was a time of furious crunch for me. I spent most of my waking hours preparing Sentris to debut at the Seattle Indies Expo during PAX2013. I'm pleased with the warm reception the game received from players. It's encouraging to know that people get it and enjoy it, even though the concept is quite abstract and mechanically very new. And it's a good reminder that there's a lot more work ahead of me. CityArts mentioned Sentris in their article, The Beautiful Games of PAX.
Before and during PAX, I had the pleasure to chat about queerness and games with a couple of folks. Giant Bomb's Patrick Klepek recorded and published an interview with me about the state of queer games and creators. I also spoke with CityArts writer Sam Machkovech about my road to becoming a game developer.
This feels like the beginning of really good traction for me and Sentris. I'm glad for all the interest, and I hope to keep the momentum going!